Senior Cinematic Artist · Unreal Engine

CristianParadiso

Cinematics for AAA games. Seven titles with Supermassive Games, Antimatter Games and Ballistic Moon, shot with the eye of a live-action Director of Photography.

Selected work

Studios

01 — AAA Projects

Games & reels

Supermassive Games

Little Hope

Supermassive Games

House of Ashes

Supermassive Games

The Devil in Me

Ballistic Moon

Until Dawn

Unreal Engine

Cinematic test

Supermassive Games

The Quarry

Supermassive Games

Directive 8020

Antimatter Games

IGI Origins

Story
through the lens

In seven years I have worked on seven AAA games with industry-leading studios including Supermassive Games, Antimatter Games and Ballistic Moon.

My background is in live-action filmmaking as a Director of Photography, so I bring a strong sense of visual storytelling and a real love of collaboration. I work closely with writers, directors, animators and designers to make cinematics that immerse players and make them feel something.

I keep up with the industry and keep sharpening my skills with the latest tools, so the work stays inventive and current. My aim on every project is to raise both its visual and emotional quality.

7AAA games
7Years in games
3Studios
02 — Live action

Films & DP work

Before games: commercials, documentaries, music videos and corporate films as a Director of Photography and editor.

Music video

Twenty Four Seven

Music video

Doctor Doctor — Oh Pep!

Documentary

Blow-Ins

Corporate film

Jameson Distillery

Promo video

A Day in Brighton

Drone film

Concrete

Personal project

Cows

Motion graphics

Planets

03 — ContactLet's make something cinematicGet in
touch →
crist.paradiso@gmail.comLinkedInVimeoYouTubeShutterstock